/*
 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
 *
 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
 *                           Jerremy Koot (jkoot@snes9x.com)
 *
 * Super FX C emulator code
 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
 *                           Gary Henderson.
 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
 *
 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
 *
 * DOS port code contains the works of other authors. See headers in
 * individual files.
 *
 * Snes9x homepage: http://www.snes9x.com
 *
 * Permission to use, copy, modify and distribute Snes9x in both binary and
 * source form, for non-commercial purposes, is hereby granted without fee,
 * providing that this license information and copyright notice appear with
 * all copies and any derived work.
 *
 * This software is provided 'as-is', without any express or implied
 * warranty. In no event shall the authors be held liable for any damages
 * arising from the use of this software.
 *
 * Snes9x is freeware for PERSONAL USE only. Commercial users should
 * seek permission of the copyright holders first. Commercial use includes
 * charging money for Snes9x or software derived from Snes9x.
 *
 * The copyright holder:s request that bug fixes and improvements to the code
 * should be forwarded to them so everyone can benefit from the modifications
 * in future versions.
 *
 * Super NES and Super Nintendo Entertainment System are trademarks of
 * Nintendo Co., Limited and its subsidiary companies.
 */
#ifndef USE_SA1
#define _sa1_h_
#endif

#ifndef _sa1_h_
#define _sa1_h_

#include "memmap.h"
#include "cpuexec.h"

typedef struct
{
   uint8   PB;
   uint8   DB;
   pair    P;
   pair    A;
   pair    D;
   pair    S;
   pair    X;
   pair    Y;
   uint16  PC;
} SSA1Registers ;

typedef struct
{
   SOpcodes* S9xOpcodes;
   uint8   _Carry;
   uint8   _Zero;
   uint8   _Negative;
   uint8   _Overflow;
   bool8   CPUExecuting;
   uint32  ShiftedPB;
   uint32  ShiftedDB;
   uint32  Flags;
   bool8   Executing;
   bool8   NMIActive;
   bool8   IRQActive;
   bool8   WaitingForInterrupt;
   bool8   Waiting;
   //    uint8   WhichEvent;
   uint8*   PC;
   uint8*   PCBase;
   uint8*   BWRAM;
   uint8*   PCAtOpcodeStart;
   uint8*   WaitAddress;
   uint32  WaitCounter;
   uint8*   WaitByteAddress1;
   uint8*   WaitByteAddress2;
   //    long    Cycles;
   //    long    NextEvent;
   //    long    V_Counter;
   int16   op1;
   int16   op2;
   int     arithmetic_op;
   int64   sum;
   bool8   overflow;

   uint8   VirtualBitmapFormat;
   bool8   in_char_dma;
   uint8   variable_bit_pos;
} SSA1;

extern SSA1Registers SA1Registers;
extern SSA1 SA1;

extern uint8* SA1_Map [MEMMAP_NUM_BLOCKS];
extern uint8* SA1_WriteMap [MEMMAP_NUM_BLOCKS];


#ifdef USE_SA1

#define SA1CheckZero() (SA1._Zero == 0)
#define SA1CheckCarry() (SA1._Carry)
#define SA1CheckIRQ() (SA1Registers.PL & IRQ)
#define SA1CheckDecimal() (SA1Registers.PL & Decimal)
#define SA1CheckIndex() (SA1Registers.PL & IndexFlag)
#define SA1CheckMemory() (SA1Registers.PL & MemoryFlag)
#define SA1CheckOverflow() (SA1._Overflow)
#define SA1CheckNegative() (SA1._Negative & 0x80)
#define SA1CheckEmulation() (SA1Registers.P.W & Emulation)

#define SA1ClearFlags(f) (SA1Registers.P.W &= ~(f))
#define SA1SetFlags(f)   (SA1Registers.P.W |=  (f))
#define SA1CheckFlag(f)  (SA1Registers.PL & (f))

uint8 S9xSA1GetByte(uint32);
//uint16 S9xSA1GetWord (uint32);
#define S9xSA1GetWord(address) (S9xSA1GetByte(address) | (S9xSA1GetByte(address+1) << 8))
void S9xSA1SetByte(uint8, uint32);
//void S9xSA1SetWord (uint16, uint32);
#define S9xSA1SetWord(word, address) S9xSA1SetByte(word, address); S9xSA1SetByte(word >> 8, address+1);
void S9xSA1SetPCBase(uint32);
uint8 S9xGetSA1(uint32);
void S9xSetSA1(uint8, uint32);

extern SOpcodes S9xSA1OpcodesM1X1 [256];
extern SOpcodes S9xSA1OpcodesM1X0 [256];
extern SOpcodes S9xSA1OpcodesM0X1 [256];
extern SOpcodes S9xSA1OpcodesM0X0 [256];

void S9xSA1MainLoop(void);
void S9xSA1Init(void);
void S9xFixSA1AfterSnapshotLoad(void);
void S9xSA1ExecuteDuringSleep(void);


#define SNES_IRQ_SOURCE     (1 << 7)
#define TIMER_IRQ_SOURCE    (1 << 6)
#define DMA_IRQ_SOURCE      (1 << 5)

static INLINE void S9xSA1UnpackStatus()
{
   SA1._Zero = (SA1Registers.PL & Zero) == 0;
   SA1._Negative = (SA1Registers.PL & Negative);
   SA1._Carry = (SA1Registers.PL & Carry);
   SA1._Overflow = (SA1Registers.PL & Overflow) >> 6;
}

static INLINE void S9xSA1PackStatus()
{
   SA1Registers.PL &= ~(Zero | Negative | Carry | Overflow);
   SA1Registers.PL |= SA1._Carry | ((SA1._Zero == 0) << 1) |
                      (SA1._Negative & 0x80) | (SA1._Overflow << 6);
}

static INLINE void S9xSA1FixCycles()
{
   if (SA1CheckEmulation())
      SA1.S9xOpcodes = S9xSA1OpcodesM1X1;
   else if (SA1CheckMemory())
   {
      if (SA1CheckIndex())
         SA1.S9xOpcodes = S9xSA1OpcodesM1X1;
      else
         SA1.S9xOpcodes = S9xSA1OpcodesM1X0;
   }
   else
   {
      if (SA1CheckIndex())
         SA1.S9xOpcodes = S9xSA1OpcodesM0X1;
      else
         SA1.S9xOpcodes = S9xSA1OpcodesM0X0;
   }
}


#endif // USE_SA1

#endif
